Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "ヴィヌム"

  Page 0
    Empty([])

CommonEvent 2
Name = "ネメア"

  Page 0
    Empty([])

CommonEvent 3
Name = "ミュスカ"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the same time, in a small village in southwestern Grand Noah..."])
    ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 0, 0])
    ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>...This time seems to be a rather small village.\nBut unlike cities, everyone here's grown up with nature...♪"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Villager>Wh-what's that...?"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Elderly Man>No way, those are the succubi rumored to be behind the attacks on--"])
    ShowTextAttributes(["nemea_fc1", 0, 0, 2])
    ShowText(["\\n<Nemea>At this size, it won't even take an hour to fell this village. Well then, who should I feast on first...?"])
    ShowTextAttributes(["myuska_fc1", 6, 0, 2])
    ShowText(["\\n<Myusca>I'll start... with you♪\nTime to eat...♡"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    Wait([30])
    ControlSwitches([31, 31, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, 4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 4])"])
    PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 1])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 1])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    SetMoveRoute([6, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([7, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([8, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["myuska_fc1", 7, 0, 2])
    ShowText(["\\n<Myusca>Wha-what happened!\nWeren't all the heroes gathered at the castle?"])
    ConditionalBranch([0, 4, 0])
      ShowPicture([5, "80_shion_st01", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>I'm no hero... I'm an angel!\nI'll crush all you succubi!"])
      ErasePicture([5])
      Wait([30])
      SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[7, -2])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[7, -2])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowAnimation([3, 781, false])
      Wait([60])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -4])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -4])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, -1])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, -1])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -3])"])
      Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
      ShowTextAttributes(["myuska_fc1", 7, 0, 2])
      ShowText(["\\n<Myusca>Wait, what do you mean? Aren't angels supposed to be more kind?"])
      ShowAnimation([10, 501, false])
      Wait([30])
      ControlSwitches([32, 32, 0])
      Wait([60])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>We are kind, to the Goddess' followers..."])
      ShowAnimation([3, 782, false])
      Wait([10])
      PlaySE(["RPG::SE(@name=\"mon_karaburi\", @pitch=100, @volume=100)"])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 0])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      ShowTextAttributes(["myuska_fc1", 7, 0, 2])
      ShowText(["\\n<Myusca>Wah...!"])
      ShowPicture([5, "80_gnosis_st05", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
      ShowText(["\\n<Gnosis>...But we execute sinners."])
      ErasePicture([5])
      Wait([30])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-1, 0])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 0])"])
      Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
      ShowTextAttributes(["vinum_fc1", 0, 0, 2])
      ShowText(["\\n<Vinum>Fumu, so those are the angels of this world.\nThey look rather boring compared to the legends."])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>Hold on, Myusca. I'll help you out--"])
      PlaySE(["RPG::SE(@name=\"mon_miss\", @pitch=100, @volume=100)"])
      ControlSwitches([33, 33, 0])
      ShowPicture([5, "80_eden_st34", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["eden_fc2", 3, 0, 2])
      ShowText(["\\n<Eden>Could I ask that you not move?"])
      SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>...Oh, so there was one more.\nEven for just a moment, it's impressive to hide your presence from me."])
      ErasePicture([5])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
      SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, -5])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -5])"])
      Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
      SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
      ShowPicture([5, "80_nemea_st03", 0, 0, -150, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_shion_st11", 0, 0, 150, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["shion_fc1", 0, 0, 2])
      ShowText(["\\n<Zion>Hahaha! I'll start by breaking you!"])
      ShowTextAttributes(["nemea_fc1", 2, 0, 2])
      ShowText(["\\n<Nemea>So violent...\nBig sis doesn't like that, you know...?"])
      ShowPicture([6, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_gnosis_st06", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["gnosis_fc1", 5, 0, 2])
      ShowText(["\\n<Gnosis>Execution, execution, execution..."])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>Hey... have you been told how scary that face you're making right now is?"])
      ShowPicture([6, "80_vinum_st05", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([5, "80_eden_st35", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["eden_fc2", 4, 0, 2])
      ShowText(["\\n<Eden>By decree of Goddess Ilias...\nAny from another world who hurt civilians will meet their end by this spear!"])
      ShowTextAttributes(["vinum_fc1", 4, 0, 2])
      ShowText(["\\n<Vinum>Kufufu... This has gotten more fun than I expected.\nBefore I know it, I'm getting pumped up."])
      ErasePicture([5])
      ErasePicture([6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The intruding succubi and seraphs stared each other down in the small village. Here would begin a battle to shake the village to its core."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowPicture([5, "80_morrigan_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["morrigan_fc1", 1, 0, 2])
      ShowText(["\\n<Morrigan>Hm... do you really think I'm a hero?"])
      ShowTextAttributes(["nemea_fc1", 0, 0, 2])
      ShowText(["\\n<Nemea>Are you a succubus from this world? Do you think you can stop us by yourself?"])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>Ha, you're wrong twice over!\nI'm not from this world, and besides that--"])
      ErasePicture([5])
      Wait([30])
      PlaySE(["RPG::SE(@name=\"mon_wind1\", @pitch=150, @volume=100)"])
      ControlSwitches([32, 32, 0])
      SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, 8])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, 8])"])
      SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 8])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 8])"])
      PlaySE(["RPG::SE(@name=\"mon_dageki2\", @pitch=100, @volume=100)"])
      ShakeScreen([5, 5, 30, true])
      ShowTextAttributes(["nemea_fc1", 2, 0, 2])
      ShowText(["\\n<Nemea>...!"])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>Fumu..."])
      ShowPicture([5, "80_morrigan_st02b", 0, 0, 0, 0, 100, 100, 0, 0])
      MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
      ShowText(["\\n<Morrigan>--I'm not alone.\nYou've made a real mess of things in this world until now!"])
      ShowPicture([5, "80_astaroth_st01b", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_lilith2_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["vinum_fc1", 2, 0, 2])
      ShowText(["\\n<Vinum>...So you're the Lilith Sisters I heard about?\nAren't you quite ravenous, too?"])
      ShowTextAttributes(["astaroth_fc1", 3, 0, 2])
      ShowText(["\\n<Astaroth>We've been acting to our own careful plan.\nWe haven't been rampaging for no reason..."])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>If the Land of Night expands any more, it'll be a problem for us, too. We're going to take you out here."])
      ErasePicture([5])
      ErasePicture([6])
      Wait([30])
      SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
      Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
      ShowPicture([5, "80_myuska_st11", 0, 0, -150, 0, 100, 100, 0, 0])
      ShowPicture([6, "80_morrigan_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 255, 0, 30, false])
      MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
      ShowTextAttributes(["myuska_fc1", 5, 0, 2])
      ShowText(["\\n<Myusca>Come on...they're just asking for a fight! Grandma, can I, can I?"])
      ShowTextAttributes(["morrigan_fc1", 4, 0, 2])
      ShowText(["\\n<Morrigan>Come on! I'll be your opponent!"])
      ShowPicture([5, "80_nemea_st06", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_astaroth_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["astaroth_fc1", 0, 0, 2])
      ShowText(["\\n<Astaroth>Well then... I'll take on this succubus."])
      ShowTextAttributes(["nemea_fc1", 5, 0, 2])
      ShowText(["\\n<Nemea>Ara, can you take me on...?\nUfufu, let's hope you entertain me."])
      ShowPicture([5, "80_vinum_st05", 0, 0, -150, 0, 100, 100, 255, 0])
      ShowPicture([6, "80_lilith2_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
      ShowTextAttributes(["lilith2_fc1", 3, 0, 2])
      ShowText(["\\n<Lilith>...I've already seen that you're the strongest of them. As the eldest sister, I'll take you on."])
      ShowTextAttributes(["vinum_fc1", 4, 0, 2])
      ShowText(["\\n<Vinum>Kufufu...what's this...? Things have gotten pretty exciting..."])
      ShowTextAttributes(["vinum_fc1", 4, 0, 2])
      ShowText(["\\n<Vinum>Fighting strong opponents really is best!"])
      ErasePicture([5])
      ErasePicture([6])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The six succubi stared each other down in the small village. Here would begin a battle to shake the village to its core."])
      Empty([])

    BranchEnd([])
    Wait([60])
    FadeoutBGM([2])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([100, 100, 0])
    Wait([120])
    ShowPicture([5, "iv_chapter12", 0, 0, 0, 0, 100, 100, 255, 0])
    FadeinScreen([])
    Wait([180])
    FadeoutScreen([])
    ErasePicture([5])
    ChangeTransparency([1])
    Wait([120])
    TransferPlayer([0, 921, 12, 29, 8, 2])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "シオンorモリガン"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 10
Name = "グノーシス"

  Page 0
    Empty([])

CommonEvent 11
Name = "エデン"

  Page 0
    Empty([])

CommonEvent 12
Name = "リリス"

  Page 0
    Empty([])

CommonEvent 13
Name = "アスタロト"

  Page 0
    Empty([])
